Civilizations

Follow civilizations and ages

Nations farm, build, and discover writing, gunpowder and flight on their own. Buildings and ships follow their age, land and culture.

Follow civilizations and ages

Nations farm, build, and discover writing, gunpowder and flight on their own. Buildings and ships follow their age, land and culture.

Nations are the main thing this experience simulates. You do not research a tech tree for them by spending a published currency. They discover technologies while they live, and their buildings and ships change with their age, land and culture.

What they do without you

The core description gives this loop:

  1. People spread across the round world.
  2. They farm and build towns.
  3. They discover writing, then gunpowder, then flight.
  4. They take up religions, trade, betray each other and go to war.

Those are milestones the developer named, not a full age list with dates or costs. Anything between them, such as a stone age or an industrial age, is not published as a separate label.

Past flight

The Beta 2.2 description said history keeps going past the Space Age, and that nations found colonies across the solar system. Beta 2.6 says you can explore other stars and galaxies and meet new peoples. The public text does not name those peoples. Do not treat a fan list of races as the roster.

Read War and the rival god for colonies, fleets and invasions, and the worlds pages for the places themselves.

Buildings and ships

Every building and ship is designed for the people, by their age, land and culture. A coastal nation and an inland nation should not be expected to build the same fleet. A nation that has only farming should not be expected to field the same weapons as a nation that has gunpowder or flight. The game does not publish a catalog of building names or ship classes.

You can still help build or help run a nation. That line is in the core description, so "the people build everything and the player never builds" is too strong. Beta 2.6 is more direct: you can build a home and start your own village. See Live in the world.

How to watch an age change

  1. Leave at least one nation alone through farming and the first town.
  2. Look at new buildings and ships when the nation reaches writing, gunpowder or flight. The art is part of the information.
  3. If two nations meet, expect trade, betrayal or war. You do not have to cause the meeting.
  4. If you want a different culture, shape the nation with your creed instead of replacing its buildings. See Creed, religion and prayers.
  5. Use mountains or a flood only when you want to change who can reach whom. See Terrain and disasters.

Done when

You can tell a farming town from a nation that has reached gunpowder or flight by what it builds, and you know Space Age colonies and later stars come from the 2.2 and 2.6 notes rather than from the original sentence about writing, gunpowder and flight.

FAQ

Frequently Asked Questions

Can I play with friends?

Beta 2.6 says you can share a world with friends. The public experience record still lists a server size of 5. Voice chat and camera were marked not supported on the public game page. VIP servers are not allowed on that record.

What is [Beta] The Creator-God Sim [Update]?

It is a free Roblox simulation sandbox by Stateborn Studios. You are the god of a small round world. People farm, build towns, discover writing, gunpowder and flight, take up religions, trade, betray each other and go to war on their own. You can help a nation, change the land and weather, answer or refuse prayers, shape a nation with your creed, or step down and live as one of them.

What version is current?

The public experience description read on 2026-10-04 is labeled THE CREATOR — BETA 2.6. The same page was showing BETA 2.2 in public listings dated 2026-09-27. The experience record was created on 2026-08-03 and last updated on 2026-10-04. The game is still in beta, and the developer says bugs are expected.

Are there working codes?

No code string is confirmed. The official description does not list codes, and no code observations were supplied for this experience. Do not enter codes copied from other god games. If a future update adds a redemption box, the in-game Guide is the place to check. The interface steps are not published.

What can I actually do as the god?

The official description names rain, lightning, raising mountains, flooding valleys, meteors, answering or refusing prayers, shaping each nation with your creed, helping build or run a nation, and stepping down to live as one of the people. Beta 2.6 also says you can build a home, start your own village, and fight huge wars yourself on foot or in tanks and mechs. Button names, costs and cooldowns are not published.

Who is the rival god?

The Beta 2.2 description named invasions from a rival god, together with colonies across the solar system and giant mechs. It did not publish the rival's stats, a timer, or a scripted boss fight. Beta 2.6 does not repeat that bullet. It adds huge wars you can fight in yourself and exploration of other stars and galaxies.